ASCENT: Crash Landing Full Release Launched
June 2020
Plummeting toward an uncharted planet ruled by a ferocious species, Bluu and Blip must complete a perilous journey if they ever want to see home again.
Check it out >HERE<
ACL Full Release Reveal
May 2020
A year and a half since its beta release, I can finally announce ASCENT: Crash Landing's full release will be available on the 26th June 2020.
Check it out >HERE<
Symmetry Localisation Update
May 2020
ACL Anniversary Edition
November 2019
To celebrate a year since the beta launch of
ASCENT: Crash Landing, a new portal has temporarily opened at the Hub World. This leads to an area where you can view a firework display.
Preparing Symmetry: Early Access for Steam Release
August 2019
This month the Symmetry store page went live! The planned release date is set for 4th October 2019.
Norwich Gaming Festival 2019
May & June 2019
This was my 3rd time at the festival and another great opportunity to get feedback on both of my games.
Return to Symmetry
May 2019
With ASCENT: Crash Landing released, I now want to turn my focus back to Symmetry. This is a very different project, and one that is great fun to play with friends, as it features 2-4 player competitive split-screen. My aim is to release Symmetry as an Early Access title on Steam in October 2019.
New Level & Content
April & May 2019
In Spring 2019 I released an updated version of ASCENT: Crash Landing. This features a new level (Arctic Chasm), as well as an intro cutscene, graphics options and inventory of collectable items.
PCGamesN Coverage
February 2019
This month I was interviewed by PCGamesN about the development process of ASCENT: Crash Landing. You can read the article >HERE<
Steam Release
November 2018
Preparing Beta for Steam Release
September 2018
Preparation began to get the beta of ASCENT: Crash Landing ready for release on Steam. I also created a new and improved trailer for the store page.
The release date is set for 9th November 2018.
ASCENT: Crash Landing
August 2018
In Summer 2018, I renamed my 3D platformer to ASCENT: Crash Landing. The idea is to have Crash Landing as the first part of an ASCENT trilogy.
Norwich Gaming Festival 2018
June 2018
I returned to the Norwich Gaming Festival in 2018. With a more developed ASCENT, and new game Symmetry, this was a great opportunity to get feedback on both!
Symmetry
September 2017
I also began work on a new game this month: Symmetry - a 1-4 player ball racing game.
More coming soon!
2017 Trailer
September 2017
A new trailer for the ASCENT Demo was released in September. This video showcases the gameplay I've worked on for the last one and a half years.
Hope you like it!
Norwich Gaming Festival 2017
June 2017
In June I got the chance to debut the demo of ASCENT at the Norwich Gaming Festival. This was a great opportunity to see how the game was received by the public, as only friends and family had playtested it before. Children and adults alike seemed to really enjoy it and all three days were a great experience. This was also a good way to see where the game could be improved. Thank you Norwich for the outstanding feedback. Can't wait for 2018's show!
Time for a Break
January 2017
At the start of 2017 I headed to Australia with my partner. We both had a brilliant time travelling there and made some great memories! It was nice having a break from game design and it definitely helped me see my game with a fresh pair of eyes upon return.
ASCENT Demo
March 2016
During the Spring of 2016, work finally commenced on creating the ASCENT Demo. After more than a year of ideas and concepts, it was time to bring the world I'd envisioned to life.
ASCENT Soundtrack
Summer 2015
In 2015 I teamed up with two composers/sound designers to work on the ASCENT soundtrack.
Check out their other great work below.
William E. - https://william-e.bandcamp.com/
CLC Sound Design - http://bit.ly/2gZsNXb
The Start of ASCENT
December 2014
It all started with this initial concept. I was looking to apply my design skills to something I had never attempted before: a game. Being a huge fan of platform games, combined with the lack of current releases of the genre, it was time to make my own!
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